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dima
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Ant Farm: Trick r Treat Game
Game Concept: Sam is carrying a jackolantern, exploring a dark, haunted, evil looking neighborhood, trying to get from one end to another. He walks along the street that has various turns/dead ends. The jackolantern is his only source of light, so you don't see the entire maze at once, but rather you see Sam in the middle of the screen, with a circular viewable area of the neighborhood and the rest of it in black. Sam has to grab powerups to keep his lantern lit, otherwise the light will fade, the viewable area will shrink and game over. He's also gotta avoid enemies. Roles: Conceptualize and design all assets from the ground up.
Big Fire Interactive
Using A Spark To Create A Big Fire